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mixamasl

37
Posts
14
Following
A member registered Nov 05, 2022

Recent community posts

(2 edits)

Can you drop your forest map? Because at full exploration it looks like this. (drew one of the walls as red so it didn't confuse you that you lost some passage right at the start of forest)



That was close

The hint is located in the dome, but that's an endgame location.

(2 edits)

I don't know if someone have already figured it out and wrote here, but there's alt way to get shards - when one of your witches is sad, click on her multiple times in short time to make her happy and she will give you a bit of shards, and sometimes corresponding drop (Celerea gave me milk and Rose gave me a stick)

Team edit is available at Biscotti and Night Domain, there are card-deck like icon near the clock. That's about adding the to the team.

About leveling up. Remember the sigil at Sablee where blue seal were originally located and where you defeated Klehss? Look for the same thing at Biscotti. You can click on it and after meeting certain circumstances (level, amount of power orb, amount of shards) you can level up a witch.

(1 edit)

Behind one of the trees a blue-tipped lever, noticed it myself only after some time.

Edit: added a screenshot.

That's what i was talking about.

Hint: Inventory Trillobite

(3 edits)

Noticed the revive reset. But i think that avoids the girls which are already in your party (?), got my ghost and mushroom girls saved like that.

Eh, even if revive reset means another shard farming for reviving everyone all over again, then that's isn't a big deal with ghost's orbitals attack.

Edit: Fixed almost everything. Just like i said in the first comment, because i was flying through cutscenes aka game progress by F9, my game stuck at 33 cutscene (was too lazy to find the revive back in the day so was using a scripted one). Got back to 43th and now missing skeletons are back. Now i get what you were talking about Klehss and F12.

(1 edit)

"and press F12 during the revival cutscene when you first revive her."

The thing is that i already plot-revived her during the normal playthrough and she isn't available at reviving menu anymore, or you mean during the 33-34 cutscene?

(2 edits)

Nosebecc. Asking that since i've been flying through cutscenes by F9 in debug for god knows how many times in my savefile - is there a way that this can somehow bug the witch revival? 

Klehss is revivable and playable, i guess Celerea are too, but no matter how much i kill them in their respective fights/fights in the endgame room - i can't get their skeletons.

(3 edits)

As far as i know - shape fights are the only reliable way to get shards.
You can speed up this process a bit with debug mode (SHIFT+ENTER+F2), after it's activation you can click left/right CTRL and that will allow you to go any direction even if you encounter a fight, and you can do it until you encounter shapes fight.

By the end of such farm every section of location map can be filled with normal fights.)) Edit: Added a screenshot

Choose smash-cursor and hold the button with it.

Will be, when the new demo will be polished enough from bugs and etc. I think it will be at the start of 2024.

(1 edit)

I have noticed them - they are obvious enough already.
Better make the grabbing/scrolling feature itself a bit more obvious, because when you hover your mouse over something you can click - you hear a sound, but grabbing/scrolling doesn't have that.
I had the same thing with the cannons in the night dome - figured that they are moved by scrolling after several attempts to move them while grabbing the "lever" or what was that.

First things first - remember that if you place red/blue/green pellet on top of pink/yellow/cyan shard (and vice versa) then it will replace them by pushing out the previous color. That's the main gimmick of that puzzle.

I don't remember which color opens the door, but you if you will choose yellow/cyan version, then all you need to do is to replace most of the colors by the gimmick i explaned earlier - you can do it with a red fei pellet which wonders around right side of the screen (place red pellet on top of cyan shard - then do the same by placing a pellet of needed secondary color on top of now red shard), after that there will be at most only one shard of wrong color which you'll need to "fix" by color combining.

Completed the game and now vaccuming locations. I don't get Auria Towers at all - map shows that i'm missing 25-50% of the hidden treasures on several floors, but no matter how much i look at every room, my eyes can't spot anything.

Any hints? Maybe i should somehow interact with the "steam sillouetes"?

That's because second gate's code doesn't contain any of the first gate's images, it has it's own ones and you have to look around for them, sometimes solving other puzzles or finding levers/buttons so you could get to them.

Yeah, that was the case. Thanks for pointing it out, because that was one of the least expected (for my brain) crash reasons.

Color puzzle where? In the ocean, or in the mushroom area?

After saving the game i get this crash every time i try to edit my party.
___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Other Event: User Defined 2

for object obj_CharaSelectSpellCard:

Push :: Execution Error - Variable Index [9009,5] out of range [1,-1] - -7.itemInfo(100002,288288005)

at gml_Object_obj_CharaSelectSpellCard_Other_12

############################################################################################

Thank you very much! Played in the 2020 demo, but forgot how to do it after 3 years.

(2 edits)

Anyone knows where can i find tea set recipes? The only thing i'm missing is the cup. And also i can't get my hands on how to trap enemy's soul into trapper crystal.

First screenshot - top door is unlocked by popping jumping clouds in the background, how to open the bottom one - no clue.
As for the door on the second screenshot - i think it's about hitting the furthest sphere, but it exceeds sling's maximum range(?). Maybe after some moment we get a tool to move the slings/spheres, but for now i have no clue how to reach it.

I know about character fast-switch, using it myself. But one thing remains the same - only one character gets the normal amount of exp, while others get 5-15 as a bonus.

(2 edits)

About the new demo - is anywhere an easy way to farm exp for the characters? I know i may sound like crazy and lazy at the same time, but i want to max out everyone, and that's very hard task with how much exp usually drops from enemies and that's only for 1 character out of 4 in entire party (i know others gain some exp too, but i've only see them getting maximum of 10-15 exp), and there are others who are not in it and gain nothing.

Go to the ocean and explore it

2 weeks later, cuz now it's only for 2$ subs and higher.

(1 edit)

Having previous demo can give issues with the new one? Will try to delete it to fix my problem then.

Every time i try to go into the ocean after restarting the game and choosing my save i get this error

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object obj_Map:

Push :: Execution Error - Variable Index [1,1] out of range [1,-1] - -7.tempArrayMultiState(100003,32001)

at gml_Object_obj_Map_Draw_0

############################################################################################

What about "genderbending" mirror in MC's room? It's just an easter egg or there's going to be MC-genderbent/MC-futanari content with it?

Really? Didn't noticed that even thought i found some ppl asking how long until next update. Maybe Redamz bans people, who are pinging him with that question, idk.

Creator has interest in development of his game - it can be seen through his discord server, where you can ask him directly about it.
If i recall correctly, the cause of slow development is that he is working on the game alone because he wants to make the game by his own vision and in his own pace so he didn't burnout during development like most indie-devs do before dropping their projects.

Quote from his "Leaving Patreon" message:

"As for the fate of MGI, well, nothing about the end product will change. I'll just approach developing more efficiently with less updates and no wip builds"

Here you go - new update.

WHO IS TOUCHING THE CHILD???!!!